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Daniel Orive "Character Artist" Demoreel 2012

Character modeling reel 2012 from Daniel Orive on Vimeo.

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After several months of hard work, I finished my reel!!! I would like to thanks everyone who supported me and encouraged, I hope you enjoy!
Game characters made with zbrush, maya and 3ds max.You can see more at: danielorive.com
Rendered with Marmoset .

If you liked the song, you can get the album here http://www.jamendo.com/en/album/105308 . Is awesome!

Daniel Orive "Character Artist" Portfolio Web


daniel orive.com is currently working!!!!, here you can find my new reel and a collection of my best recent work.
I hope you enjoy!!

KER´ZHUL " The Diablo Rogue" LowPoly Textures

Hi!!, i just finish the textures of Ker´zhul !!
Rendered with Marmoset .
Enjoy it!!!!

KER´ZHUL " The Diablo Rogue" LowPoly Model Wip "Bake"

Hi!!,im working with the texture but i want to post the bakes for Normal and AO maps.
This character have the armor in diferent parts because maybe ill make diferent style for this character in the future.
The Diablo have 8299 tris and used 1 texture 1024x1024, the armor have 5739 tris and used 1 texture 1024x1024 and the ker´zhul have three daggers (1st: 508tris, 2nd: 84tris, 3rd:134tris) , all in 1 texture 512x512

Ker´zhul with her armor have 13260 tris and the total scene have 16026tris.
Enjoy it!!!

KER´ZHUL " The Diablo Rogue" High Model Vray Render


Hi!! Im working with KER´ZHUL but before the textures im testing with vray render.
Regards!!

KER´ZHUL " The Diablo Rogue" High Model Wip

Hi!! Im working with a new character for my portfolio, his name is KER´ZHUL and is the Diablo Rogue, so watch your back hehehe!. Now , i leave you with a wip picture from Zbrush BPR render.
Regards!!

Dope Awards and CGArena awarded my character “ILibertaria-027”

Hi!! Dope Awards and CGArena awarded my character “ILibertaria-027” with “CG Excellence award”
I wanted to share with you this awards, thanks Dope Adwards and CGArena for publishing in his gallery.
If you want to visit, here are the links :
http://www.dopeawards.com/?winner=340&cat=1
http://www.cgarena.com/gallery/3d/details/characters/libertariauff022012.html
EnlaceRegards!! :)

LIBERTARIA-027 - Space Armor Combat- Final



Hi!!, i just finish my Space armor combat Libertaria-027 !!!!!
The armor have 14972 tris and use 2048x2048 difusse, normal , spec and glow maps. The hammer have 586 and the base 451 tris , both use 1024x1024 difffuse, normal and spec maps.
The final render its with Marmoset and the focus lights added with photoshop.
Enjoy it!!!!

LIBERTARIA-027. Wip #9 Bakes AO - Normals


Hi!!, i just finish the uvs and the bakes, now its time for make the texture :D
The armor use 1 set 2048x2048, the hammer 1 set 512x512 and the base 1 set 1.024x1024

Working with textures :)
Enjoy it!!!

LIBERTARIA-027. Wip #8 Hammer and Base

Hi!!, i just finish the high model and retopo for the hammer and the base!!!
The hammer have 567 tris but in total have 741 because i dont attach the bow for the picture . The base have another 567 tris hehehehe ,
what a coincidence!
Im working with the bakes and textures :)
Regards!!

LIBERTARIA-027. Wip #7

Hi!!, i just finish the retopo, i have 14972 tris for this character!!! Now im working on the hammer and after that i will make the bakes and textures . The end is near... o_0
The pose its only a fast sketch...but mmmm.... have the power, no? hehehe

Regards!!

LIBERTARIA-027. Wip #6

Hi!!, i just finish the high model!!! Now im working in the base and the hammer for this epic armor ,after that i will make the retopo and textures ;)
Regards!!

Traditional Sculpt #1

Hi!!! I have just finished my first traditional sculpture! A month ago I started a course in ESDIP and this is the result of the first part of the work, now I have to make the muscles!
Regards!!

Some Concept Art!!


Hi,!! I am continuing working with libertaria and another 3d character, but today i decided share some concepts of this week.
I have spent around 2h 30min for the viking, and around 4hours for the hunter.
Enjoy iT!!

Comicon Champions 2011!!! Ice Ghost Rider place 5th :)

Im very happy about my place in the comicon champions !!! i have the 5th place !!!! Thanks a lot gameartisans for the great competition ! Congrats to all !

Judges comments about Ice ghost rider:

-
3D Judge | Damien Canderle | Character Artist | Ubisoft Entertainment
4th Place - danitchu - Ghost Rider Great idea. I'm cold just looking at him.

-3D Judge | Kouji Tajima | Freelance Modeler & Texture Artist
3rd place - Daniel "danitchu" Orive Very good expression, really nice modeling with Zbrush and the texturing is done extremely well. Converting Fire into Ice... a great touch! The final result is really impressive.

-3D Judge | Michael "walur" Dashow | Art Director | Watercooler Inc
2nd place - Danitchu - Ghost Rider This entry will win when hell freezes over... oh, wait... Anyhow, it's the unexpected theme and head that totally makes this piece for me. Given how distorted the face's proportions are, it might have been nice to see some similar liberties taken with the body anatomy, but great work! (And I love the carving on the base, too)

If you want to see this is the oficcial link:
http://www.comiconchallenge.com/2011/finals_champions.php

Speed sculpting day5

Hi, Speedsculp day!!
A month ago I started my exercise " Speedsculpting", and today I want to dedicate it to what I like most, the Oooorcs hehehe! .
I have spent around 3 hours,the hair was made in maya with paint effects and the mesh worked in zbrush4R2. BPR Render.
Regards!!

LIBERTARIA-027. Wip #5

Hi!!, i continue working on libertaria and other proyects, but now it is the moment to show another wip of this space armor ;)
Thanks polycount for posting this wip !!
http://www.polycount.com/2011/12/02/weekly-recap-6/#more-8392

Regards!!!

CGArena Excellent Award for IceGhostRider

Hi!! CG Arena awarded my character “Ice Ghost Rider” with “CG Excellence award”
I wanted to share with you this award, and thanks cgarena for publishing in his gallery.
If you want to visit, this is the link :
http://www.cgarena.com/gallery/3d/characters.php

Regards and thanks :D !!!

Speed sculpting day4

Hi, Speedsculp day!!
I miss edinburgh and arthur´s seat moments :( , so I dedicate this statue to the great Scotland. I spend around 4 hours,worked in zbrush4R2. BPR Render.
Regards!!

Speed sculpting day3

Hi!! Maybe thursday its the new day for Speed sculpting because, wednesday i have some lesson for traditional sculpt.
I spend around 2 hours,worked in zbrush. Best Zbrush Render.
Regards!!

LIBERTARIA-027. ArmWip #4


Now its time for working with Zbrush!!, thats the first shot ;)
Regards!!!

Speed sculpting day2

Hi!! Wednesday its the day for Speed sculpting , thats its my second piece.
I spend around 1h 45min,worked in zbrush. BPR Render.
Regards!!

LIBERTARIA-027. Wip #3

Wip wip and more wip!!
When i finish the armor in 3dmax i will make the details on zbrush :)
Regards!!!

Speed sculpting day1

Hello!! One day a week i will work on a Speed sculpting , thats its my first piece from a concept.
For the concept I spend around 15min and the sculpt 1h 30min,worked in zbrush.
Regards!!

Space Combat Armor - LIBERTARIA-027. Wip

Hi!! Im working on Libertaria-027 its a space Combat armor. Now , i leave you with a wip picture from viewport render.
Regards!!

Space Armor Concept


Hi!! Im thinking about my next model... Maybe i will make a space marine or similar, im working a concept, thats is my first idea.

Male Anatomy Study


Hi!! I finish my Male Anatomy Study !!
The final piece have 19k tris (so much!, but i want a high mesh) and use only difusse and normal map, i make the shader with miss_fast_skin in maya .I worked in zbrush, the retopo in max and the final render in maya.
Regards!!!

Male Anatomy Study (wip) Ztool




Hi all! im working on my Male Anatomy Study, this is the ztool!

Ice Texture Tutorial

I listened to your demands, so I decided to make this tutorial for you all.
Enjoy it!!!!

Comicon Challenge `11" Ice Ghost Rider" 4th part: Final Shots!






Thanks for the advices and all support, gameartisans are incredible community!!
I havent much time to spend on this project , now its the time to share my final pictures.
The final piece have 13946 tris and use difusse map, normal map, spec map and glow map. I worked on displacement map but i dont need it for this character. The final render its on Marmoset.
Thats the link of my Final Entry.
Enjoy it!!!

Comicon Challenge `11" Ice Ghost Rider" 3rd part: Low Mesh

I maked the retopo three times because i didnt agrre with the chains and other parts, but now see well!! The character have 13866 but maybe i add some spikes, the mesh have A/O map and normal map.

Comicon Challenge `11" Ice Ghost Rider" 2nd part: High Mesh


Im finish the high mesh!!!!, im ready for the retopo!!

Comicon Challenge `11" Ice Ghost Rider" 1st part: skull sketch


Today I started with my ice ghost rider, I want to do their northern cousin. Wip and wip and more wip.
Thats the Url from the Thread
http://www.gameartisans.org/forums/showthread.php?t=26913

Dominace War " God of FearWard" 3rd part: Final shots!





Hi!! thats its my finals render for the Dominance war challenge, the piece have 12500 tris and use difusse map, normal map, spec map and glow map.
thank you very much for all support i enjoy very much this work :)