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![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_GiqYxgxTd9zBijrQdI1lbJ1jY0hK6I0ri4QPb5ic8XpfjBrBtO7Y7GB9oX6xI5L_JuRdKO92nRu_tRViyV9LUWWIVtALLQyPW5n4Ev03tR27DBbCvKPQ_OWizGjvqTvHrWgm4uvUnKo/s640/Presentacion.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOONLS0mGloMZEQ7o69QWJxtWhlm-6Lyw-HYkWUEm7tQGtXi620Fffx8WGKFZhiswlUzLWcqLfCEwZhRzTEfXSTm3UwmYaO8h3eL8Yl8sFamypG49obyDDXp_U4b_1LCBUAlXbiCIliMI/s640/Construccion.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiY_lsGAf5fIFsTTsoUGqPVi0AjxakBsSd9PNvmsYFJc_l3xJAIQ4lC_kq8EupWply35k9bXvmB5fXf6QNNiEU44w9UbQ1ZFw8YD3hEI1k5bWvEsIBNchebPy2DStFqfaWRkh7Jd7IrBwo/s640/Mats.jpg)
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Thanks for the advices and all support, gameartisans are incredible community!!I havent much time to spend on this project , now its the time to share my final pictures.
The final piece have 13946 tris and use difusse map, normal map, spec map and glow map. I worked on displacement map but i dont need it for this character. The final render its on Marmoset.
Thats the link of my Final Entry.
Enjoy it!!!